***Video Games: The Newest Plague
Written by Larry F. Waldman, Ph.D., ABPP
A mother of a boy, 12, I was counseling recently spoke about a “play date” her son had. As had been arranged, the mother of the other boy brought her son over to the house around 1 pm. The two boys greeted each other at the door and immediately proceeded to the bedroom, where they began playing video games.
During the play date this mother occasionally checked on the boys. At every check mother observed them sitting nearly motionless, staring at the screen; the only part of their bodies that moved were their thumbs, as they actively operated their respective controls. Every now and then, one of the boys would emit a grunting sound, as one of them killed a monster or won or lost a game segment.
Around 4:30 pm the other mother returned to retrieve her son. That boy thanked his friend and his friend’s mother for “the nice time” and departed. The play date consisted of sitting passively for four hours, except for madly wiggling their thumbs, staring at a video screen, and occasionally making unintelligible verbalizations.
Video games are like crack cocaine to today’s youth. Many, many children, especially boys between the ages of 11 and 16, spend untold hours involved with these electronic games, often from the time they come home from school until they finally go to bed. Far too many kids spend essentially entire weekends (and some spend most of their summer breaks) playing these “games.” I regularly hear reports from parents that their children engage in “gaming” to the neglect of homework, reading, eating with the family, or going out with the family; these kids will throw major temper tantrums if their parent attempts to curtail their video game involvement. I recently read that no-shows to college classes are at an all-time high due to students missing class to play video games.
To say that video gaming is addictive to some kids is not an exaggeration. These games are brightly colored, quite visually and orally stimulating, very life-like, and, most importantly, are self-regulated. Kids whom are unable to sit and concentrate for 15 minutes in school, will spend an entire afte
oon alone in their room focused on a video game.
Unquestionably, children of previous generations watched too much TV—this writer included. Nevertheless, these TV-watching kids managed to occasionally pull themselves from the “boob tube” to get out and interact and socialize with peers. Today’s “gamers” are socially isolated. If they do play a game conjointly, as in the above example of a play date, the interaction is marginally social. “Virtual friends”--other kids who play along remotely--are considered “best friends” by many “gamers” today, though they have never met in person. Because of video games, kids do not have the same opportunities to learn social skills as did children of previous generations.
Those TV-watching kids of yesteryear also managed to occasionally get out and play and be active. Nevertheless, current data on the epidemic of obesity in US adults (60%) suggests that the early bad habit of excessive TV-watching may be part of the reason adults today fail to exercise. If the majority of the previous generation of TV-watching kids are now obese as adults, even though they got some exercise as children, what can we expect from the current generation of kids whom are not active even as children?! In 15-20 years we are going to see some of the largest “tushes” known to man—but their thumbs will be long and lean. (Some newer games encourage activity, interestingly, but their use is in the minority.)
Finally, and most significantly, we must consider the medium of these games to which are kids are addicted. Are our kids playing learning games? Absolutely not!! The overwhelming majority of these video games involve violence—graphic violence, replete with life-like blood and gore
In the 1970’s and well into ‘80’s numerous research studies were conducted conce
ing the psychological effect excessive TV-watching had on kids. I recall several studies in which it was reported that by the time an average child in the ‘80’s became an adolescent, he/she had been exposed to an amazing number of murders and assaults, etc. However, those numbers absolutely pale in comparison to the amount of death and debauchery inherent in most popular video games today. Today’s “gamer” views more violence in an afte
oon tha
I did throughout my childhood of watching TV.
The young male adult who recently caused the horror in D.C. was reported to be an active “gamer.” I am not about to argue that video games caused this tragedy but I have to wonder if electronically killing thousands of “aliens,” monsters, or “bad guys” over hundreds of hours of video gaming, could distort a young person’s reality or desensitize them to the value of life? It may be possible. I am waiting for the first defense atto
ey to use the “Gamer’s Syndrome” as a means to defend their client.
Every older generation thinks the younger generation is “going to hell in a hand-basket.” I remember when I got into the Beatles and my mother thought I had “lost my religion.” Having worked with hundreds of children over the past 40 years, I have become truly worried about the impact video games are having on our youth. I am fearful that soon we will have a generation of under-socialized, impulsive, impatient, entitled, apathetic, obese young adults. To this health professional, video games are the newest plague.
Parents, please toss out the X-Box or, at least, limit its use. Take a walk or hike with you child. Take a bike ride. Do something fun, active, interactive—and loving. It will be good for you and your child.
Article author
About the Author
Larry F. Waldman, Ph.D., ABPP is a licensed psychologist who has practiced in the Paradise Valley area of Phoenix for 35 years. He works with children, adolescents, parents, adults, and couples. He also provides forensic consultations in the areas of family law, personal injury, and estate planning. He speaks professionally to laypersons, educators, and fellow mental health professionals. He teaches graduate courses for the Educational Psychology Department for Northern Arizona University. He is the author of “Who’s Raising Whom? A Parent’s Guide to Effective Child Discipline,” “Coping with Your Adolescent,” “How Come I Love Him But Can’t Live With Him? Making Your Marriage Work Better,” “The Graduate Course You Never Had: How to Develop, Manage, Market a Flourishing Private Practice—With and Without Managed Care,” and “Too Busy Earning a Living to Make Your Fortune? Discover the Psychology of Achieving Your Life Goals.” His contact information is: 602-996-8619; 11020 N. Tatum Blvd., Bldg E, Suite 100, Phoenix, AZ 85028; LarryWaldma
PhD@cox.net; www.TopPhoenixPsychologist.com.
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